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1. Reprocessing - What is Going On? - in Science and Industry [original thread]
Nevyn Auscent wrote: It may use the same word, but melting modules is now only affected by scrap metal skill. Display bug telling you the implant does something, it doesn't. The guy does have a valid point. Since CCP change "reprocess every...
- by Styth spiting - at 2014.08.13 05:35:00
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2. Age old question: Selling ore vs. Reprocessing - in Science and Industry [original thread]
Before the last expansion it was never a question. You always refined. Now you need to look at compressed ore prices and determine if it is better to refine or to compress. Minerals will either stay in highsec or compressed ores will be moved to ...
- by Styth spiting - at 2014.08.13 05:26:00
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3. What's the point of a POS in High sec? - in Science and Industry [original thread]
BBQ PorkRamen FlyingDuck wrote: I live in a WH, and my corpmates and I have always wondered why there are so many POS's in highsec. The only possible reason I can think of is possibly reactions and research, but really? Wouldn't POS fuel be ext...
- by Styth spiting - at 2014.03.11 06:29:00
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4. minerals - in Science and Industry [original thread]
Umariel wrote: these are the minerals i need ,, Isogen 140,160 Megacyte 1,665 Mexallon 542,565 Nocxium 37,680 Pyerite2,562,150 Tritanium 6,932,850 Zydrine8,445 will pay 130,607,414.75 ISK would like this to be recurring if possible. ty...
- by Styth spiting - at 2014.03.11 06:24:00
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5. Nerfing the line cost of S&I Jobs at NPC Stations. - in Science and Industry [original thread]
Batelle wrote: Gizznitt Malikite wrote: A character running 10 lines full time would spend 8m isk / day in manufactruing fees. While these would obviously be passed onto the consumer, do you think such fees would make it too expensive for a...
- by Styth spiting - at 2014.03.11 06:20:00
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6. PI: Extractor Head number and Total Output don't match - in Science and Industry [original thread]
planetary and advanced planetary skills determine your ability to reed the data and accurately determine the amount of materials and correct positioning of your heads. Also the hourly average is just that, and average. Using the graph you will see...
- by Styth spiting - at 2014.03.11 06:16:00
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7. is there an assembly array in which towers and pos mods can be made ... - in Science and Industry [original thread]
Any object that is deployable/anchored in space cannot be made in a POS. So POS structures, containers, deployables, etc.
- by Styth spiting - at 2014.03.05 19:10:00
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8. Getting a POS - in Science and Industry [original thread]
Fatimer Lightspeed wrote: Hey folks, Very tempted to get my own little POS and start doing some manufacturing out of it. Little confused about the best way to attain standing with the Amarr empire and exactly what standings I need? From what ...
- by Styth spiting - at 2014.03.05 18:59:00
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9. PI process amount differences - in Science and Industry [original thread]
Talia Valta wrote: Hi all, I have three planets running coolant, + others running various things. Two planets have got 13 Installations on them, and the third has only 9 due to placement issues. I've noticed that the 9 Installation planet pr...
- by Styth spiting - at 2014.01.22 18:46:00
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10. Inventing / T2 Manuf - in Science and Industry [original thread]
Sallem Seeker wrote: Hello, With a power of two, I have now 5 month paid on my second account. I can easily login every hour or two, but I rarely got 6 hours in front of me to farm "online". My wish is an activity that can earn around 500m - ...
- by Styth spiting - at 2014.01.22 05:21:00
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11. The "Industry Survey"(sic) - in Science and Industry [original thread]
Haraukiae Youik wrote: I actually sent an e-mail and then realized that it would find the circular file so I post it here: 1)The relationship between PVE and PVP has over the past years (take a time span of 5) deteriorated to the point that I...
- by Styth spiting - at 2014.01.22 05:14:00
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12. Morphite - in Science and Industry [original thread]
Sandrestal wrote: Just to show you how far down mining has become I took a look at Morphite which is selling for around 8,000 isk each. Now in null sec I could mine this stuff all day long in my Mack and take in around 600 units of Mercoxit per...
- by Styth spiting - at 2014.01.11 10:49:00
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13. Ice Mining in 0.0 and Ceptors - in Science and Industry [original thread]
If you have a concern about losing a mining ship use a ship that offers more EHP but less yield (that's why they exist).. A skiff should be able to withstand an interceptor for quite a while, long enough for friends to show up. But if you're mini...
- by Styth spiting - at 2014.01.11 10:26:00
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14. orca fees - in Science and Industry [original thread]
savannah katt wrote: Just wondering how much you charge for the use of fleet bonus off of a orca with mining foreman links? or does no one offer this service to outside corp peeps? Don't charge a "fee" charge a share. If you have 1 Orca and...
- by Styth spiting - at 2014.01.11 10:18:00
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15. How much do freighter pilots make? - in Science and Industry [original thread]
I've never done it because I have things that are far more interesting to fill my time with (though still very boring to most) and I can't deal with auto piloting ships. But I did have a corp mate who had a few alts in red frog who basically said ...
- by Styth spiting - at 2014.01.11 10:08:00
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16. PI Routing Delay - in Science and Industry [original thread]
Daenika wrote: So I'm manufacturing Gel-Matrix Biopaste, takes 3 P2 products to make. I've got my factories set up in hexagons, with the factories making the P2 dumping it directly into the P3 factory in the center, and the P3 factory dumping i...
- by Styth spiting - at 2013.12.28 06:17:00
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17. Mining less profitable then anything else? - in Science and Industry [original thread]
A maxed out Mackinaw (with 5% implant) and a Rorqual (maxed + implant) using drones will yield 187,458 M3/hour in a perfect situation (Note a hulk should yield 213,524 M3/hour or 26,066 M3/hour more). If you have 5 miners 2 on arkonor at 217.99 ...
- by Styth spiting - at 2013.12.28 06:10:00
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18. Highsec t2- "Quickie Primer" - in Science and Industry [original thread]
It should also be noted that anchored structures do not consume CPU or power until they have been onlined. This is why it is generally a good idea to anchor 4 of each hardeners and several types of guns (mediums if you're in highsec/wh tend to be...
- by Styth spiting - at 2013.12.28 05:52:00
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19. Best Ore quantity / hour ? - in Science and Industry [original thread]
TheMercenaryKing wrote: Personally I do not see mining drones as useful tools. While the volume showed is nice, its not a true estimate of how they work. The (slow) mining drone must fly to the asteroid, orbit it, and return mined ore to your...
- by Styth spiting - at 2013.12.25 13:46:00
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20. Best Ore quantity / hour ? - in Science and Industry [original thread]
All barges with T1/T2 strips and T1/T2 drones with each of the different ship/boosting yields https://docs.google.com/spreadsheet/ccc?key=0Al8hXiPwPAVjdGViOXVyUmdFVWNjaHRmbmVmNjNnV1E#gid=0
- by Styth spiting - at 2013.12.25 13:29:00
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